Kings Cross Regeneration CSM project

As usual the first year did some first rate research and came up with some really excellent ideas. The main ideas seemed to make the space into a smart space - either by use of WiFi or multimedia/installations to turn the square into a playful arena of dreams, role playing, game playing and storytelling, or by providing the square with an infrastructure of elements that would enable it to be a flexible space that could be used for events, exhibitions, cat walk shows, and major events such as opera. Just one example - a Nintendo Wi style game played on mobile phones which will have people fishing in the canal using their mobile phones. I liked the terms - 'experience archaeology' and 'experience anthropology' as in the use of the word experience in 'experience economy'.
Comments
separately, does your ms course on narrative environments study the burgeoning local websites and how people choose to describe their own places ?
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